It's astonishing, however we're nearly at the Nintendo Switch 2's six-month milestone. Once the upcoming Metroid Prime 4 releases on the fourth of December, we'll be able to give the device a comprehensive evaluation based on its solid selection of exclusive early titles. Blockbuster games like Donkey Kong Bananza will headline that review, yet it's the company's latest releases, Pokémon Legends: Z-A and now Hyrule Warriors: Age of Imprisonment, that have enabled the successor pass a critical examination in its initial half-year: the performance test.
Ahead of Nintendo officially announced the new console, the main issue from players around the then-theoretical console was concerning hardware. Regarding technology, the company fell behind Sony and Microsoft over the last few console generations. That reality became apparent in the Switch's final years. The expectation was that a new model would bring more stable framerates, better graphics, and standard options like 4K resolution. That's precisely what arrived when the device was launched in June. That's what its technical details suggested, for the most part. To accurately assess if the new console is an improvement, we required examples of important releases performing on the hardware. That has now happened in recent days, and the prognosis remains healthy.
The console's first major test arrived with last month's Pokémon Legends: Z-A. The Pokémon series had notable performance issues on the first Switch, with games like Scarlet and Violet debuting in highly problematic conditions. The system didn't bear all the responsibility for those issues; the actual engine driving the developer's games was aged and getting stretched much further than it could go in the transition to larger environments. This installment would be more of a test for its creator than anything else, but we could still learn we'd be able to glean from the title's graphics and performance on Switch 2.
Although the title's limited detail has initiated conversations about the studio's prowess, there's no denying that the latest installment is far from the technical failure of its preceding game, Pokémon Legends: Arceus. It runs at a stable 60 frames per second on the upgraded system, whereas the older hardware maxes out at thirty frames. Objects still appear suddenly, and you may notice plenty of blurry assets if you examine carefully, but you won't hit anything similar to the instance in the previous game where you begin airborne travel and watch the entire ground below turn into a rough, low-poly terrain. It's enough to grant the new console some passing marks, though with reservations given that the developer has its own problems that exacerbate limited hardware.
We now have a more demanding performance examination, however, thanks to Age of Imprisonment, launched earlier this month. The new Zelda spin-off pushes the Switch 2 because of its Musou formula, which has gamers battling a literal army of monsters at all times. The series' previous game, the previous Hyrule Warriors, struggled on the first Switch as the system couldn't handle with its rapid gameplay and numerous on-screen elements. It frequently dropped below its target 30fps and produced the feeling that you were pushing too hard when being too aggressive.
Thankfully is that it also passes the hardware challenge. Having tested the title extensively in recent weeks, completing all missions included. During that period, I've found that it achieves a consistent frame rate versus its previous game, reaching its 60 frames target with more consistency. It can still slip up in the fiercest fights, but I've yet to hit any moment where it becomes a choppy presentation as the framerate chugs. Some of this could be because of the reality that its compact stages are careful not to put excessive numbers of foes on the battlefield concurrently.
Remaining are foreseeable trade-offs. Most notably, shared-screen play experiences a substantial reduction around 30 frames. Moreover the premier exclusive release where there's a clear a major difference between my old OLED display and the updated LCD screen, with cutscenes especially looking faded.
Overall though, this release is a night and day difference versus its predecessor, just as Pokémon Legends: Z-A is to Pokémon Legends: Arceus. For those seeking any sign that the Switch 2 is delivering on its hardware potential, despite some limitations still in tow, these titles provide a clear example of the way the new console is substantially boosting franchises that had issues on old hardware.
Tech enthusiast and business strategist with over a decade of experience in digital transformation and startup consulting.